Posts Tagged ‘client relations’
In which love bests money
Thursday, March 3rd, 2011
Crossing the Rio de la Plata after a week-long “holiday” in Uruguay, I realized how much the way I spend my money has changed. Now that I no longer need to steal film from the grocery store or calculate the exact per-grain price of a loaf of bread, I find I’m more willing to spend a little bit more money on things. For example, I’ll no longer buy a pair of shoes that retails for less than $100, although I’m almost insistent on only allowing for new shoe purchases when the aforementioned shoe is on sale. I’d also rather pay a little more for a direct flight, or a faster ferry, or even the convenience of a cab to the airport. While I’m sure this isn’t surprising to most people, I’ve always been perpetually cheap. It took some time before I realized that price and value aren’t always as directly related as I thought.
The first website I ever built, as a graduated professional, cost my client a whopping $300. I wish I could say I was sixteen when I did it, but I was twenty-two, working a full-time job and freelancing on the side. Looking back, it’s no surprise when my first year of business after quitting my job landed me in debt. I’ve always had a policy of keeping my expenses as low as possible, but charging $20 an hour simply didn’t cover such non-tax-deductible necessities as “eating on a daily basis”.
When I first started out, my biggest mistake, bar nothing, was charging too little. My intentions were good—I wanted to save my clients money, and I wanted to provide quality design for a low price. What I failed to realize, of course, was that would become a difficult task when I quit my day job to run my business full-time. Sure, my clients were happy, but I was broke, overworked, and stressed out.
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How to give feedback (without driving your designer insane!)
Thursday, September 30th, 2010
Giving good feedback is integral to good design. While I’m sure all designers—myself included–would love to just whip up a gorgeous design without asking anyone else for their opinion, good design can be made better by working within limitations and incorporating the feedback of others. And of course, we generally want to make our clients happy and give them what they want. Accordingly, any designer worth his salt will make sure that the design process includes his client: we make mockups, ask for feedback, then refine, ask for more feedback, refine, ask for more, refine—and so on a so forth, until everyone’s happy (in theory).
Sometimes everyone really is happy, and the end result is beautiful and usable and made of design-love. Other times, though, one of us is going to end up miserable, and the design can end up so off-target, messy, awkward, or downright ugly, that your designer won’t put it in his portfolio. That’s a bad scene. In order to make the feedback process as efficient as possible, I’ve rounded up a few tips from years of going through this process with a rather substantial number of clients—of both the dream and the nightmare variety.
5 ways to build internet credibility
Friday, September 24th, 2010
Walking home the other day, I saw a new tattoo shop had opened up near my house. “Classy Tattoo Parlour”, the sign proclaimed in loud, all-caps serifed letters. Of course, it was in a strip mall, so even if it were the classiest joint in town, full of ladies in beehives smoking from mile-long cigarette holders and men in fine suits drinking scotch (it’s possible that “classy” and “debauchery” are confused in my mind), there’s something of a disconnect there.
It got me thinking about how often companies misrepresent themselves, sometimes intentionally, and sometimes accidentally. In a world where we all have less “face time” with companies—I’ve worked with all kinds of clients I’ve never met, and some whose locations I’m not sure about at all—it’s easy to see where our potential clients might not be as trusting of us as they ought to be. If a customer doesn’t trust a company, he’s unlikely to give the company any business.
So, how do you go about establishing your credibility?
1. Answer your emails, please!
This has got to be one of the most valuable things that you can do for your business, especially if your sales are mostly generated via the internet. Email is the method by which most clients will reach you, and if their first few questions go unanswered for lengthy periods of time, they’re going to think that this will always be the case. If you’re working with someone who’s halfway across the globe, email communication is suddenly tenfold more important, and if you don’t respond to your emails, your clients will simply assume that you’ve run away with their money and projects. I emailed a company a simple question about their product three days ago and have still heard nothing; at this point, I’m highly unlikely to purchase anything from them. Even a simple “we got your email, we’re looking into it, and we’ll be in touch soon” might have sufficed, but it’s simply irresponsible to ignore an email for any more than forty-eight hours.
Why you can’t call me cheap (anymore)
Friday, July 16th, 2010
Four years ago, when I started out my business (or whenever it was—I always get fuzzy on the dates) I was charging all of $10 an hour (sometimes less, as was the case in my first job). Looking back, it’s no surprise, really, that by the end of my first solo year I was so broke. Technically, it was more than minimum wage, so I thought it would suffice. Of course, I forgot that around 50% of my time is unbillable, which has a rather dramatic effect, either on your “hourly” rate, or on the number of hours a week you need to work in order to be profitable.
There’s a maxim to pricing freelance work that goes something like this: you can have two of the following three elements: fast, cheap, and good. When I first started out, I tried to be all three. Naturally, there ended up being some compromise, most notably with respect to the “fast” and “good” elements of the equation. As I grew as a designer and a businessperson (it still sounds funny calling myself that), the scales shifted: my prices increased as the quality of my work and process increased.
For some time, I struggled with the idea of offering clients their choice between fast and cheap, but I’m coming to realize that this, too, is impractical on a larger scale—I’m so consistently busy that it simply doesn’t make sense for me to take on very many lower-paying gigs, regardless of how spread out their timelines may be. I really prefer working on projects with shorter timelines, anyway: the work-to-reward cycle is so much shorter (and thereby more gratifying), and a more rapid cycle of development means that the project remains fresher in my mind—I don’t forget details or need to re-learn anything as we progress. So, unless it’s a case ofhey-I-really-did-need-this-yesterday, in which case a priority placement and rapid-turnaround can be secured with a rush fee (although I’ve found most clients with urgent projects suddenly decide it can wait a little, after all, when they discover that it’ll cost more), “fast” is non-negotiable. Quality, naturally, is even less negotiable
How to win your designer’s eternal love
Friday, July 2nd, 2010
Bad clients are notorious among designers. We complain about them constantly, we’ve devoted a hilarious-yet-heartbreaking website to them, and we swap horror stories like badges of honour, rolling our eyes in empathy and disgust.
We spend so much time complaining about the bad clients that it’s sometimes easy to overlook the good clients. Lately, I’ve been working with a few really great clients, and I’ve been so happy because of it. Where a bad client can make you feel as though you’re losing your soul, a good client reminds you of why you fell in love with design in the first place and makes you feel as though you’re doing a good job. It’s the sort of warm-fuzzy feeling I associate with boys who bring me flowers and strangers complimenting me on my shoes.
Winning your designer’s love, regardless of any other factors, will mean that you will receive a level of service and quality that surpasses that most Troublesome Clients receive. When I love a client and feel that my client respects me as a professional, I invest more of my mental energies into their project. A good client makes you want to do an amazing job, where a bad client experience will often just make you want to finish as fast as possible and get the heck out.
So, how do you go about making sure you’re the greatest client ever, and ensuring your designer feels as passionate about your project as you do? Here, a few tips culled directly from my Dream Clients:
A can of Diet Coke, please?
Friday, May 30th, 2008
So since I no longer have internet at home, I’ve become a bit of a connoisseur of free wi-fi zones, alternately known as “a vagabond with an expensive laptop”. I usually tend to alternate between the library, a few coffee shops, and the train station, and I have specific guidelines about what makes for a good place: it should be relatively quiet & empty, it should have lots of power outlets that people don’t mind me plugging into, and the people shouldn’t get cross with me when I’m there for eight hours and only buy a coffee. (Though admittedly, I try to buy a coffee at least every three or four hours, as I’m sure it counts as a utility expense.) (more…)
Everyone’s Moving
Thursday, March 15th, 2007
So contrary to what the local paper reported, I am not, in actuality, a firm made up of three people, one of whom is named “Dinah LeChaton”. Dinah has actually been missing since November, and Marigold returned to Ottawa, where she may continue doing some client relations work. I decided it was high time to bring on new staff. So I picked up Kalliope, an eager new talent whose skills include getting herself tangled in plastic bags, finding a lap to curl up on even when said lap is covered in laptop, and eliminating the evil monsters who live underneath bedsheets.

I am, naturally, enamoured. (more…)
