Posts Tagged ‘process’
6 tips to get the most out of your website redesign
Thursday, May 5th, 2011
So, you’ve decided it’s time for a redesign. All the signs are there, and you’re ready to take the plunge. But where do you start? I’ve seen too many people launch into a website redesign without serious consideration first, and unfortunately this can often mean that they’re not getting everything they should be from their redesign. A redesign is an investment on your part—both in time and money—and can be a great opportunity to turn your business around.
1. Get strategic.
Before doing anything else, you need to sit down and figure out what you want out of your website. The more clearly defined your goals are, the easier it will be for your designer, your copywriter, and you to direct the project in order to meet these goals. “I want to promote my company” isn’t a clearly defined goal! You should be thinking instead about who your audience is and what you want them to take away from the website. Do you want them to interact with it? Buy products? Send you a quote request? Come back every week to read your blog? Consider how you want them to react, feel, and interact with your website, and you’ll be closer to having clearly-defined goals.
If you’re having difficulty defining these goals, it may be helpful to work with a strategic consultant, who’ll bring an outside perspective to the project. Anyone outside of your business will see it in a very different light than you do, which will help you to get a better grasp of what your users are thinking.
2. Evaluate what works—and what doesn’t—in your current website
This is the time to be brutally honest. If your CEO designed your website five years ago, you shouldn’t be afraid to tell him it stinks—if I designed your website five years ago, feel free to tell me it stinks! I won’t be offended, it’s probably true. Five years is more like thirty in internet years, and most businesses—and people—will have changed considerably in that span of time. Once you’ve realized it’s time for change, you need to be frank in your assessment of what’s in place now.
Look at design, SEO, content, and ease-of-use (both for you in updating the site, and for your customers in using the site). Ask anyone who’ll tell you what they think. Spend a few hours poring over your Analytics to see how users are interacting with the site. Better still, drag someone in from off the street, sit him down with your site, and hover over his shoulder while he looks through it. You’ll most likely infuriate him, but it’s incredibly useful to actually watch how someone parses your site, and you’ll get an idea of what gets read—and what gets ignored—as well as any elements of the site that are currently causing confusion.
The Alliance for Community Trees website, before and after. The logo was retained, and we used the same basic colour scheme. The end result was that returning users didn’t feel as though they’d landed on some other site accidentally, and they welcomed the change.
3. While you’re at it, seriously consider your branding.
If you’re redesigning your website anyway, it may be a great time to consider redesigning your logo and branding as well. A gorgeous, well-thought-out redesign is going to have limited impact if your logo sucks. When redesigning, you often don’t necessarily want to rebuild everything from the ground up—you’re best off taking what’s there and subtly changing it to make it better. A great way to do this is to change the structure and graphic elements, but retain the same (or similar) colour scheme and typography. This way, it won’t be so jarring to return visitors as it would be if you were to rebuild everything from scratch. Basically, the more established your business is, the more established your branding will (or at least should!) be in your customers’ eyes. This means you’ll need to make more subtle changes to avoid alienating your clientele. Realign, don’t redesign.
The DVD Edge website, however, had a less established brand and a less strong logo, so we were able to play with the logo a bit. Keeping the overall image means that it’s still not such a dramatic change, but redrawing it to be a little cleaner and more modern made it stronger.
4. Consider a CMS.
I feel like I extoll the virtues of WordPress a lot, but it’s seriously fantastic. If you’re already revamping your website, and you’d like a way to manage your content more easily, I’d recommend getting the whole thing built in WordPress (or another CMS that suits your needs). While you’re at it, you can also add a blog to the site, which is great for bringing in traffic, boosting search engine results, building valuable content, and increasing conversation with your users. Static websites are out. Websites you can update easily and quickly the moment someone sends you a glowing testimonial are in.
5. Work on your content first.
I’m willing to bet that your content could be better. If you can’t write it yourself, hire someone. Great content is every bit as important as great design, and if you’ve already got great content plotted out, a great designer will be able to work with it in order to make the whole thing come together nicely.
Fernwood Publishing went for a complete overhaul and a custom-build CMS, while they were at it. The end result is a sleek, easy-to-use website that allows them to manage their large inventory of titles.
Consider the voice of your website—too many sites read like brochure copy written ten years ago by someone with an MBA. If your audience is other people with MBAs, that’s fine, but chances are, your audience is just put off by buzzwords. If you speak to them in an honest and friendly way, you’ll find your audience is much more receptive, engaged, and more likely to hand over their money to you.
6. Hire great people, and let them do their jobs.
Who you hire for the project is up to you, but I recommend at least a designer—obviously! A copywriter and a strategic consultant, as mentioned earlier, will also be a great help. When you’re looking to hire someone, you obviously want to be sure they’ve got a great website already. Unfortunately, while many people in the website-making industry suffer from pretty severe cases of “carpenter’s house”, their websites are the best way for you to determine their abilities. Past projects, of course, are also quite telling, as are client testimonials. Once you’ve found someone that seems like they may be good, send them a few emails. Ask questions. Make sure that they respond within a reasonable timeframe, answer your questions to your satisfaction, and know what they’re talking about.
Then, hire these great people. Send them your strategic plans, your content, everything you’ve already worked on—and let them build you something great. Design is very much a collaborative process, and a good designer should lead you through the process, keeping your goals in mind at all times, making suggestions for improvements. Remember you hired these people for a reason, and you should be able to trust their professional guidance! If you allow the process to play out like a partnership, rather than a dictatorship, you’ll find yourself with a much stronger end result.
And I recommend that you hire Triggers & Sparks.
Not getting paid—and liking it
Thursday, October 14th, 2010
Businesswise, the last few weeks have been quite active for me. I’ve heard from lots of new clients and have started quite a number of new projects. I’ve even heard from old prospects I’d forgotten about, and I’ve had interest crop up from new contacts. I noticed, however, that while I’m working an awful lot, I’m spending quite a surprising amount of time on non-billable work.
Usually, I’d determine this Not a Very Good Thing. It’s always dangerous, when you’re running a business, to fall into the trap of spending too much time working on the business, and not enough time working in it, but I suspect I rather tend to err on the other side, and I could do with spending more of my time making my business run a little smoother.
So, I may be crazy busy, but I’ve been investing some time into setting things up so that my projects can run a little more smoothly, which I expect to be well worth it in the long run.
1. I started using Basecamp.
I avoided using Basecamp for ages. I’m a big fan of bootstrapping it, and as a result I avoid anything that entails a monthly fee like the plague. I’m also only a one-man op, at least most of the time, so I don’t usually need a great deal more co-ordination than “sending out emails back and forth”. I once installed a standalone project management system, and found it ineffective: I was spending too much time entering dates and todos and doing administrative tasks, rather than actually achieving anything productive, and my clients were confused by the interface and process. Accordingly, I gave up on the idea of project management.
Then, along came the Nightmare Project. If you know me, you’ve probably heard of the Nightmare Project. (Not to be confused with the Nightmare Nibbler, which was actually a Dream Project, and needs to be added to my website very shortly.) I may still be working on the Nightmare Project on my deathbed. It’s been mismanaged; it’s out-of-control; and every day there are twenty different emails flying round, indiscriminately reply-alled. I have no idea if files I’m sent are final, there’s no repository, no organization, no whatever. It causes me an immense amount of stress and I have very little control over the situation, as the project management isn’t in my hands at all.
How to give feedback (without driving your designer insane!)
Thursday, September 30th, 2010
Giving good feedback is integral to good design. While I’m sure all designers—myself included–would love to just whip up a gorgeous design without asking anyone else for their opinion, good design can be made better by working within limitations and incorporating the feedback of others. And of course, we generally want to make our clients happy and give them what they want. Accordingly, any designer worth his salt will make sure that the design process includes his client: we make mockups, ask for feedback, then refine, ask for more feedback, refine, ask for more, refine—and so on a so forth, until everyone’s happy (in theory).
Sometimes everyone really is happy, and the end result is beautiful and usable and made of design-love. Other times, though, one of us is going to end up miserable, and the design can end up so off-target, messy, awkward, or downright ugly, that your designer won’t put it in his portfolio. That’s a bad scene. In order to make the feedback process as efficient as possible, I’ve rounded up a few tips from years of going through this process with a rather substantial number of clients—of both the dream and the nightmare variety.
Six (minimally self-serving) tips for choosing a designer
Friday, September 17th, 2010
Hiring a designer is a tricky process. You’ve got to pick someone, sometimes out of nowhere, pay him a bunch of money as a deposit, and hope that he comes up with something you love. Chances are good that whatever you need designed is something you care a great deal about (especially if you’re a startup or have a stake in the success of the product/company/website), so you really want to make sure to get it right. But how do you go about finding a designer that’s going to be a good fit for you?
I’ve never felt the need to hire a designer, what with being one myself, but I’ve certainly been hired by lots of people who are looking, and I’ve also heard all sorts of nightmare-designer stories from my clients. (Yep, for every client from hell, there’s also a designer from hell.)
Here’s what I’d do!
1. Look at his portfolio!
Above and beyond anything else, this will give you an idea of what you might be able to get from a designer. Obviously, your results will vary (you, as the client, are an integral part of the design process), but you’ll be able to get a feel for a designer’s style and abilities from his portfolio. If a designer doesn’t have a portfolio—well, quite frankly, this shouldn’t even be possible. If you’re looking to hire a designer who doesn’t have a portfolio or a website, there’s something amiss.
2. Ask around.
Ask your friends for recommendations. Most good designers subsist almost entirely on word-of-mouth, and with good reason! If you know people who’ve hired a designer, chances are they’ll be happy to refer you so long as they had a good experience. You can also check the bottom of websites whose design you really like—most of the time, there’ll be a link to its designer in its footer, and you can go from there.
3. Ask questions.
And lots of them! Does he write his code by hand? Does he follow W3C standards? How long has he been in business? The more questions you ask, the more comfortable you’ll feel when it’s time to start working. This will also give you the opportunity to see how your designer communicates, so make sure that if you plan on doing most of your communications during the project via email, you are asking questions over email. If you’ve found a great designer who can’t communicate, you will run into problems down the road.
Surviving with your reputation—and your dignity—intact
Friday, August 6th, 2010
Shit happens. It may be trite, but it’s true. You can be the most organized, thoughtful, and thoroughly prepared businessperson in the universe, but eventually, somewhere along the line, things will spiral out of control. Suddenly, your meticulously planned project has turned into a beast: a mess of missed deadlines, a slew of thwarted expectations, or an end product that simply isn’t shaping up right.
I’m a control freak, so of course I don’t let this happen too often. However, last week, a big project I’ve been working on for some time got away from me. It had been slowly plodding along, months behind deadline and mostly-stagnant, while I worked on other things and waited for the bits and pieces I needed to come in. I figured nothing was wrong, really—sure, we were way behind deadline, but the client knew that, since they missed their deadlines, right? The design process tends to stall if the client isn’t coming up with their end of things (feedback, content, etc), so I’m used to projects that go into a bit of stasis for a while. I figured it wasn’t a big deal.
Wow, was I ever wrong. Suddenly, something happened with the client—I’m guessing that my contacts got chewed out by their boss—and they started emailing me three times a day, asking where things were. I was working on a team with a writer and a project manager, plus two client contacts, and there was suddenly a massive influx of emails flying around all over the place, each more aggressive and inflammatory than the last. I had been working with an illustrator based out of [somewhere far away], and I started to realize he just wasn’t delivering in a timely manner, he’d go AWOL for days on end, and that I wasn’t able to properly communicate my client’s vague directions to him. My stress levels spiked, and panic set in. I’m going to fail, I told myself. I’m going to fail, the project will tank, and I’ll never work again. It’s over for me. Might as well start handing out resumes to coffeeshops now.
But apparently I’ve now got this big bad logical-calm-adult brain going on. It told the panicky screaming little kid inside my head to shush, and started figuring out how to fix things. Now, a week later, the project is nearly finished (well, sort of), my stress levels are reduced significantly, and I’m working with a new illustrator who’s turning stuff around at light speed and gets my client far better than I do.
How to win your designer’s eternal love
Friday, July 2nd, 2010
Bad clients are notorious among designers. We complain about them constantly, we’ve devoted a hilarious-yet-heartbreaking website to them, and we swap horror stories like badges of honour, rolling our eyes in empathy and disgust.
We spend so much time complaining about the bad clients that it’s sometimes easy to overlook the good clients. Lately, I’ve been working with a few really great clients, and I’ve been so happy because of it. Where a bad client can make you feel as though you’re losing your soul, a good client reminds you of why you fell in love with design in the first place and makes you feel as though you’re doing a good job. It’s the sort of warm-fuzzy feeling I associate with boys who bring me flowers and strangers complimenting me on my shoes.
Winning your designer’s love, regardless of any other factors, will mean that you will receive a level of service and quality that surpasses that most Troublesome Clients receive. When I love a client and feel that my client respects me as a professional, I invest more of my mental energies into their project. A good client makes you want to do an amazing job, where a bad client experience will often just make you want to finish as fast as possible and get the heck out.
So, how do you go about making sure you’re the greatest client ever, and ensuring your designer feels as passionate about your project as you do? Here, a few tips culled directly from my Dream Clients:
Getting Naked
Thursday, March 4th, 2010
Before I decided to become a designer, I held a whole array of jobs over the years to make my rent. I wrote for an online magazine and acted as “webmaster” for a local IT company during high school. I was briefly a knife salesman, before I realized I can’t sell anything. I worked at a gas station on crack alley, serving coffee from the self-serve coffee counter to very confused customers. I was a maid for all of an hour (before I quit). I was a crossing guard, a security guard, and the world’s fastest (and surliest) Subway employee. However, by far the oddest employment I’ve ever had came after my transition to a “career”: I take my clothes off for money.
Learning from (loving your) mistakes
Thursday, February 18th, 2010
In the interest of continuing my forays into self-directed and hand-generated projects, I’ve been taking a screenprinting class at the fantastic Roberts Street Social Centre the past few weeks. It’s been fantastic, and I’m so glad I took a class instead of learning it myself—while I do love teaching myself new skills, the setup would have been extensive and it may have been more difficult to find the motivation to “go” to class each week, whereas with a defined class time, I was forced to show up or lose my opportunity. With projects and to-do lists constantly piling up, I may otherwise have abandoned the endeavour for sleep.
The time-crunch, however, meant that I needed to accept imperfections. Now, anyone who knows me knows well that I’m a tiny bit persnickety: I’ll spend half an hour adjusting the kerning of a font until it feels just right, I’ll go back over a design that’s already been client-approved in order to “finesse” the whole thing, and I typically complain that Photoshop won’t zoom to a level any higher than 1600%. While I really do believe that this is a valuable tendency in a designer (and, in fact, I suspect that most graphic designers are by nature a touch anal-retentive), it’s also a major hindrance in an industry that is so intensely deadline-driven.
Finished thank you cards, each one screenprinted by hand! I’m not happy with the heart design at all–the lines are simultaneously too thick AND too thin. I think I might prefer this redesigned with more of a skull/vine design in the bottom-right corner.
This is why often my self-driven projects are finished late: while client projects are often do-or-die, if the client is myself, I’m often content to let my expected deadline pass me by in favour of producing work that’s closer to “perfect” (it’s never actually perfect, of course.) This is why it took me three months longer than expected to launch my new website, and why my Valentines were barely even printed and ready to go by the fourteenth. Given that it’s easy to sour on your own work after obsessing over it too long, this delay is a dangerous thing. Wait too long, and the whole thing ends up needing to be scrapped and started all over again!
But with the screenprinting class, I had no option (other than flakiness, which I’m giving up as a lifestyle choice as much as possible). So I showed up for my second class with a design that wasn’t perfect, telling myself that it was just a learning project, and it didn’t matter if it wasn’t right. I’m just learning! It’s okay to screw up!
The thing I started to realize as I got into the printing process is this: everything that looks like a fatal error to me is basically invisible to everyone else. (Not a major revelation, but something I ought to constantly keep in mind, because I never seem to remember it.) The fundamental flaws in the initial design weren’t nearly as glaring or as apparent to others as they were to me.
Then, as I proceeded with the printing process, I realized that I hadn’t been as precise with the first colour “plate” (the red accents) as I would have liked. (In screenprinting, each colour is printed independently of the others, much like a traditional CMYK plate-printing process that I learned about in school, but never actually had a chance to witness.) Accordingly, when I printed the black “plate” on top of the red, the registration often didn’t line up perfectly, and there was an overlap.
Then something funny happened. I could, in theory, have used an acetate sheet to register and measure the placement of every single print to ensure a perfect output on every single print. I thought about it, briefly, and then threw caution utterly to the wind, and just started printing willy-nilly. Prints came out with white where red should be, and red where white should be, and instead of breaking down into tears or tantrums, I carefully put them on the drying rack with the others. Not only was I not upset, but I actually discovered that I rather liked these mis-fit mis-prints! Whoever knew?
And really, where I’m so gung-ho on the handmade process anyway, it’s about time I learned not only to accept, but to embrace my mistakes. (Are you listening, brain? I’m talking to you.) Mistakes are often the most interesting part of a piece of work, and they so often generate new ideas and concepts that might otherwise forever remain undiscovered (gravity, nylon, penicillin, chocolate-covered bacon). And especially when something is handmade, part of its appeal lies in its imperfections: signs of the inherently flawed human touch. So often the aesthetics of error (cracks in pavement, burned-out buildings, rips in a sheet of paper) are more interesting, alive, and vibrant than the sterility of pixel-perfection.
Can you spot the errors? I bet I can find more than you can!
Now, if only I can apply that sort of thinking to everything else I do, I might finally be able get some sleep!
Made with Love: Or What That Means, Exactly
Thursday, January 28th, 2010
So if you’ve been anywhere within a ten-mile radius of me anytime in the last week and a half, you’re probably well aware of The Big Card Project. I took it upon myself to design a set of six macabre Valentines, thinking it’d be a a fun little project that’d get me away from the computer, make me feel more creative, and force me to relax a touch.
Thumbnail sketches. This is how things started. I hate showing people my sketchbook because things invariably look like they were drawn by a blind five-year-old. Basically, I’m just trying to get the composition right.
Of course, I forgot to factor in the fact that I’m a crazy workaholic perfectionist with an insomniac streak a mile wide whenever I get really passionate about a project. My little lark of a project kept me up late, made an utter warzone of my apartment, and still took far longer than I’d anticipated.
AJAX Frameworks: Head. Desk. Head. Desk.
Tuesday, September 2nd, 2008
I usually use Scriptalicious for my AJAX needs, but I’m working on a set of AJAX-ified forms on a website that’s already using jQuery, so I figure hey, it can’t be that hard to change over! Twenty minutes later, cue the loud cursing and growling. I mean, the whole thing seems far more powerful, but every time I’ve wanted to start implementing it, I’ve been turned off by how complex it seems to do simple things. (Like slide down a div window, which I hope to have accomplished before I turn 30. On a side note, I’ve been feeling old because I turned 25 today, until my little sister sent me a message saying that I’m “plenty young, for a president!” Which I suppose is technically true, so I don’t feel quite so washed up anymore.)
Anyway, back to my jQuery-induced headache: this very helpful thing to the rescue! If I can stop being distracted by the gorgeous site design, I might be able to figure this stuff out, after all, without having to spend all day teaching my brain new methods of programming. I do so love programming tutorials written for designers. Thank you, pretty colourful website!
Chocolatey fuel
Wednesday, July 30th, 2008
Have I mentioned how much I love my clients? I checked the mailbox yesterday and found a box full of delicious chocolate muffins (thank goodness customs didn’t open the box!), accompanied by this note:
Hi Sarah,
So sorry to hear that you lost a considerable amount of work when water spilled on your computer. While chocolate zucchini muffins (no nuts–in case you’re allergic) won’t bring the material back (wouldn’t that be great), perhaps they can fuel the recreation process. Just want to let you know that we can be patient for an ultimately high-quality product.
Cheers!
How utterly sweet & lovely is that? I am an incredibly lucky girl to get to work with such fabulous clients.
Lazy Sundays
Sunday, July 27th, 2008
Well, it’s been a long, long, long time in the making, but I’ve finally updated my portfolio a teeny little bit (not too much to be overwhelming, of course!) There’s this portrait of my gorgeous little sister:
and a “new” website (that was completed months ago). I really don’t like updating my own website!
But I’m determined that it’s about time to do it, especially given that I’m about to move again, and that means that my address as listed on the website will be even more wrong than it is currently. (Sure, in theory it only takes two minutes to change it, but that’s not how I work…if I’m going to spend two minutes, I’m going to be there three hours trying to fix all the little things.) At any rate, all the little things have really added up, and it’s time for some major-ish rearranging. (more…)


