Posts Tagged ‘industry’
Why you can’t call me cheap (anymore)
Friday, July 16th, 2010
Four years ago, when I started out my business (or whenever it was—I always get fuzzy on the dates) I was charging all of $10 an hour (sometimes less, as was the case in my first job). Looking back, it’s no surprise, really, that by the end of my first solo year I was so broke. Technically, it was more than minimum wage, so I thought it would suffice. Of course, I forgot that around 50% of my time is unbillable, which has a rather dramatic effect, either on your “hourly” rate, or on the number of hours a week you need to work in order to be profitable.
There’s a maxim to pricing freelance work that goes something like this: you can have two of the following three elements: fast, cheap, and good. When I first started out, I tried to be all three. Naturally, there ended up being some compromise, most notably with respect to the “fast” and “good” elements of the equation. As I grew as a designer and a businessperson (it still sounds funny calling myself that), the scales shifted: my prices increased as the quality of my work and process increased.
For some time, I struggled with the idea of offering clients their choice between fast and cheap, but I’m coming to realize that this, too, is impractical on a larger scale—I’m so consistently busy that it simply doesn’t make sense for me to take on very many lower-paying gigs, regardless of how spread out their timelines may be. I really prefer working on projects with shorter timelines, anyway: the work-to-reward cycle is so much shorter (and thereby more gratifying), and a more rapid cycle of development means that the project remains fresher in my mind—I don’t forget details or need to re-learn anything as we progress. So, unless it’s a case ofhey-I-really-did-need-this-yesterday, in which case a priority placement and rapid-turnaround can be secured with a rush fee (although I’ve found most clients with urgent projects suddenly decide it can wait a little, after all, when they discover that it’ll cost more), “fast” is non-negotiable. Quality, naturally, is even less negotiable
How to win your designer’s eternal love
Friday, July 2nd, 2010
Bad clients are notorious among designers. We complain about them constantly, we’ve devoted a hilarious-yet-heartbreaking website to them, and we swap horror stories like badges of honour, rolling our eyes in empathy and disgust.
We spend so much time complaining about the bad clients that it’s sometimes easy to overlook the good clients. Lately, I’ve been working with a few really great clients, and I’ve been so happy because of it. Where a bad client can make you feel as though you’re losing your soul, a good client reminds you of why you fell in love with design in the first place and makes you feel as though you’re doing a good job. It’s the sort of warm-fuzzy feeling I associate with boys who bring me flowers and strangers complimenting me on my shoes.
Winning your designer’s love, regardless of any other factors, will mean that you will receive a level of service and quality that surpasses that most Troublesome Clients receive. When I love a client and feel that my client respects me as a professional, I invest more of my mental energies into their project. A good client makes you want to do an amazing job, where a bad client experience will often just make you want to finish as fast as possible and get the heck out.
So, how do you go about making sure you’re the greatest client ever, and ensuring your designer feels as passionate about your project as you do? Here, a few tips culled directly from my Dream Clients:
A Good Man is (not really all that) Hard to Find
Wednesday, September 30th, 2009
Thank you to everyone who responded to my hiring notice; I’ve selected a candidate and am looking forward to being able to tackle new projects in the very near future, including the much-anticipated (by myself) and much-required overhaul of my website. More details to come soon!
I received an absolutely phenomenal response, and was able to meet with a number of really fantastic people. (I wish I could have hired everyone!) That said, it was interesting being on the other side of the hiring process, and I think if I’m ever in the position of applying for a job again, I’d do things a little differently as a result.
Some thoughts on design
Friday, May 9th, 2008
I was recently contacted by a design student at Loyalist College looking to interview a designer for an essay she’s writing. Ego-bloat aside, I do really like it when young(er), just-starting-out designers ask me for a “worldly” view of the industry. (Amazingly, it’s happened more than once!) (more…)
The Cat Days of Summer
Friday, August 10th, 2007
Everything seems to be in a bit of a lull. I have so many projects that are almost finished, but need that last little bit of content or that last cycle of feedback. I’m told that this is normal for the design industry in the summertime. Regardless, it makes me feel as though I’m not being productive, even though that isn’t the case in the least. In fact, I seem to be getting a lot of my long-term to-do-items crossed off my list, which is a fantastic feeling!
Well, I’ve been talking about it forever, and, finally, it’s official—resumes are on sale! Get all the details here.
I’m doing a whole host of revisions to my custom client admin panel codebase, so anyone getting one of those with their new website in the upcoming months will be seeing a more elegantly designed and more user-friendly interface there. While I’m in there, I’ll also be overhauling the code base so that it’s cleaner and stabler, meaning better, stronger, faster websites for everyone!
Oh, and there is one new project I can show for the time being: another newspaper ad for the post office space. Coming up soon: an explanation for why I’ve been stealing stickers off all the apples in the grocery store, and all sorts more.
This Is a Lot of Filler
Monday, October 30th, 2006
Thanks to combined incompetence at Apple and at my “local” (see: an hours’ drive away, only open when I’m working) Apple retailer, I haven’t had a computer all month, which has seriously curtailed my design activities outside of the gaming industry. I’ve got a few projects on hold and a few nearing completion — expect updates soon.
For now, a listing of my favourite Google search terms that have brought people to this website:
- “why don’t humans hibernate”
- what website can i go to to make a layout of my bedroom then print what my bedroom would look like?
- jennifer arnold display and design
- grunt labourer services
- hrm unorthodox
- “sarah pretty”
Thanks for the compliment, Google! I think you’re pretty, too!
